#ifndef CLAYER_H_
#define CLAYER_H_
#include <vector>
#include "CTile.h"

using std::vector;


class CLayer : public CTile
{
	int m_nScrollspeed;
	int m_nLayercount;

	vector<CTile> m_vTiles;

public:
	CLayer();
	~CLayer();

};

#endif